Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: PRIMARY AC: 5 STR: +10 DEX: +10 HP: +30 +10 to all resistances. They are taught to fight without fear or mercy and not to question their masters, at least not until they can defeat them and give commands of their own. Skill: 1H Slashing Atk Delay: 24 Race: ALL except BAR ELF HIE DWF HFL, Slot: EAR SV FIRE: +8 SV DISEASE: +4 SV COLD: +8 SV MAGIC: +12 SV POISON: +4 DMG: 19 The reuse time for this discipline will decrease as you level. Class: WAR PAL RNG SHD Icon Spell Name Spell Effects Mana / End: Target Resistant Discipline: 1: Increase All Resists by 20 0 + 3/second: Self Fearless Discipline: 1: Increase Chance to Resist Fear Spell by 10000% 0 + 6/second: Self Soul Shield: 5: Absorb Melee Damage: 25%, Total: 10000 3000: Self Effect: Vampiric Embrace (Must Equip, Casting Time: 6.0) at Level 45 Class: WAR CLR PAL SHD BRD Slot: WRIST resistant discipline at 51 fearless discipline at 54 unholy aura discipline at 55 leechcurse discipline at 60 all can be found at tana clawguard in pok really cheap like under 5pp Don brought out melee mitigation tomes as well than can be bought off the DoN venders. WT: 6.0 Size: SMALL Shadow Knights cannot be agnostic, as their dark powers are directly linked to their study or worship of their deity and the dead. AC: 10 Class: ALL AC: 38 STR: +6 DEX: +6 STA: +6 INT: +14 HP: +70 MANA: +30 Slot: PRIMARY Race: ALL, MAGIC ITEM STR: +2 INT: +4 STR: +15 HP: +100 Class: ALL Effect: Aegis of Bathezid (Must Equip, Casting Time: Instant) at Level 49 Class: WAR PAL RNG SHD BRD ROG Race: ALL except IKS, MAGIC ITEM LORE ITEM You are a tool in the hands of a dark god. Charges: 4 Effect: Frost Strike (Combat, Casting Time: Instant) at Level 50 SV MAGIC: +10 The races that are capable of producing Shadow Knights are not all innately evil, even Humans are known to become them. Focuses your vision on you opponent, vastly increasing your hit rate. AC: 42 Class: SHD Race: IKS, MAGIC ITEM End of subject.Incorrect my young padawan! Slot: PRIMARY You can feel that power pulsing in your veins, and you can share that feeling with others, making them writhe in the grip of agony. Slot: WRIST AC: 55 Race: ALL except DWF HFL GNM, MAGIC ITEM Skill: 1H Blunt Atk Delay: 20 Slot: LEGS INT: +5 Slot: FEET Effect: Major Shielding (Must Equip, Casting Time: 10.0) at Level 45 WT: 4.5 Size: MEDIUM Class: ALL SV COLD: +15 This discipline lasts for two minutes and has a 12 minute refresh on timer 16. Race: ALL, MAGIC ITEM AC: 11 In the end however, your choice will not matter too much as some factions will never like you, and others can be fixed with enough work, regardless of which race you choose. AC: 24 STR: +10 DEX: +15 STA: +12 HP: +100 MANA: +60 Slot: FACE STA: +5 HP: +100 What is true for certain is none of the deities Shadow Knights follow could be thought of as good and will usually be classed as evil. Class: ALL Slot: FINGER Class: SHD AC: 7 WT: 4.5 Size: SMALL WT: 0.0 Size: TINY Slot: PRIMARY Race: ALL, MAGIC ITEM NO DROP AC: 12 To open your discipline … AC: 8 HP: +20 MANA: +20 Note: It's not necessary to train Abjuration until level 15. Effect: Extinguish Fatigue (Must Equip, Casting Time: Instant) Increases your combat sense, allowing you to dual wield and double attack every round. SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4 Class: WAR PAL RNG SHD MNK BRD ROG Land on You: Your bow crackles with natural energy. Class: WAR CLR PAL RNG SHD BRD ROG SHM STR: +15 STA: +10 HP: +75 WT: 2.8 Size: MEDIUM Effect: Frostreaver's Blessing (Any Slot/Can Equip, Casting Time: Instant) WT: 7.0 Size: LARGE WT: 0.3 Size: SMALL Slot: LEGS WT: 7.0 Size: LARGE Class: WAR PAL RNG SHD BRD ROG Race: ALL, MAGIC ITEM LORE ITEM Human Shadow Knights are also the only race that can have a moustache, so do consider that. Slot: PRIMARY Melee and hybrid classes receive unique abilities called disciplines starting in Kunark. Race: ALL except BAR TRL OGR IKS, MAGIC ITEM NO DROP AC: 5 Class: PAL SHD WT: 0.5 Size: TINY Effect: Invigorate (Any Slot/Can Equip, Casting Time: 14.5) Slot: PRIMARY Slot: WRIST Slot: HANDS Slot: BACK Class: WAR SHD Class: ALL Haste: +27% Slot: LEGS Class: SHD MAGIC ITEM LORE ITEM WT: 0.5 Size: TINY WT: 1.0 Range: 200 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: SHOULDERS STR: +10 The first thing you have to pick then is your race. Pure melee classes also have an array of abilities they are akin to spells, to … Class: ALL STR: +5 HP: +45 WT: 0.6 Size: MEDIUM STA: -5 STA: +8 HP: +75 Effect: Grim Aura (Must Equip, Casting Time: Instant) at Level 10 STR: +3 STA: +3 Race: ALL, MAGIC ITEM Class: WAR PAL RNG SHD MNK BRD ROG Race: HUM ERU DEF TRL OGR GNM, MAGIC ITEM LORE ITEM WT: 5.5 Size: MEDIUM WT: 0.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM Slot: FACE Slot: FACE Effect: Deadeye (Worn) WT: 5.0 Size: MEDIUM SV DISEASE: +5 SV POISON: +5 Race: HUM ERU DEF TRL OGR GNM, MAGIC ITEM LORE ITEM SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 WT: 2.6 Size: MEDIUM WT: 4.5 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: WAR PAL RNG SHD ROG This load assumes you have all Rk. SV FIRE: +30 SV COLD: +30 SV MAGIC: +7 SV POISON: +3 Skill: 2H Blunt Atk Delay: 36 AC: 50 Slot: HEAD [%? WT: 5.0 Size: MEDIUM Class: SHD Race: HUM ERU DEF TRL OGR GNM, MAGIC ITEM LORE ITEM NO DROP STR: +7 STA: +10 AC: 2 Cleaving Acrimony Discipline: BER/86: 1: Increase Chance to Critical Hit by 270% with All … Which race you pick will determine the foundation of your character for the rest of your life on Norrath so it is rather important that you pick one you like. AC: 9 SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 If playing on a server with the hybrid class experience penalty, it will take an Iksar or Troll Shadow Knight more than twice the experience to reach Level 60 as compared to a Halfling warrior. Everquest Shadowknight Forums > EverQuest: Abilities and Tactics User Name: Remember Me? WT: 5.0 Size: MEDIUM Skill: 1H Slashing Atk Delay: 24 Skill: 2H Slashing Atk Delay: 42 STR: +5 WT: 1.0 Size: MEDIUM SV MAGIC: +7 SV POISON: +4 WT: 0.1 Size: TINY Class: WAR CLR PAL SHD BRD SHM WT: 12.0 Size: LARGE STR +10 WIS +10 INT +10 HP +25 MANA: +25 DEX: +7 STA: +20 AGI: +15 HP: +50 MANA: +50 AC: 21 Slot: SECONDARY AC: 7 HP: +75 MANA: +75 Class: SHD WT: 0.0 Size: LARGE SV FIRE: +2 SV COLD: +2 Class: WAR PAL RNG SHD Effect: Aura of Battle (Worn) WT: 0.5 Size: SMALL WT: 3.7 Size: SMALL Class: WAR CLR PAL SHD BRD SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2 Skill: Piercing Atk Delay: 24 WT: 0.1 Size: SMALL Slot: PRIMARY AC: 15 increases hit probability in addition to its other effects. Slot: HEAD SV POISON: +13 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 1.5 Size: MEDIUM The reuse time for this discipline will decrease as you level. Beastlords, Rangers, and Shadowknight do not get class auras. Class: SHD Slot: HEAD Race: ALL, MAGIC ITEM Slot: FACE Slot: EAR WT: 25.0 Size: LARGE WT: 4.0 Size: MEDIUM Class: ALL except NEC WIZ MAG ENC Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: SHD WT: 0.5 Size: SMALL Slot: WAIST WT: 0.0 Size: TINY WT: 0.0 Size: TINY Shadow Knights are a plate-wearing melee class able to wield many kinds of weapons and dark spells. Allows you to perfectly time your counter attacks, riposting every incoming blow. Slot: RANGE PRIMARY SECONDARY WT: 3.7 Size: MEDIUM WT: 4.9 Size: MEDIUM Effect: Invigor (Any Slot/Can Equip, Casting Time: 3.0) AC: 10 Race: ALL, Slot: FACE AC: 12 WIS: +3 INT: +3 Slot: FEET Class: ALL Slot: EAR Class: ALL except NEC WIZ MAG ENC Class: WAR PAL RNG SHD Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: NECK Slot: HANDS AC: 20 WT: 0.0 Size: TINY WT: 5.0 Size: MEDIUM Race: HUM ERU DEF TRL OGR GNM, MAGIC ITEM Class: ALL except DRU NEC WIZ MAG ENC WT: 0.1 Size: TINY WT: 0.1 Size: TINY WT: 0.0 Size: SMALL Class: ALL AC: 12 Class: SHD Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 17 WT: 10.0 Size: LARGE Class: PAL SHD Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +10 WIS: +5 INT: +5 MANA: +50 Class: SHD WT: 10.0 Size: LARGE Slot: HANDS WT: 3.5 Size: SMALL Class: SHD Class: ALL Race: ALL, MAGIC ITEM LORE ITEM Slot: WRIST Class: ALL SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 SV FIRE: +2 SV POISON: +2 Class: WAR CLR PAL SHD SHM Class: ALL except NEC WIZ MAG ENC Class: ALL Race: ALL, MAGIC ITEM NO DROP AC: 3 Skill: 1H Slashing Atk Delay: 22 Everquest Spell Information for Fearless Discipline. AC: 2 Effect: Soul Consumption (Combat, Casting Time: Instant) at Level 50 Class: WAR PAL RNG SHD BRD ROG Racial penalties of 20% for Trolls and Iksar and 15% for Ogres are still applicable on all servers.". STA: +15 HP: +100 Slot: CHEST Class: ALL WT: 0.5 Size: TINY SV MAGIC: +10 Race: ALL, MAGIC ITEM LORE ITEM Class: ALL D&D Beyond Race: ALL, LORE ITEM STR: +5 STA: +5 CHA: -10 INT: +5 Slot: RANGE DMG: 24 AC: 20 AC: 2 DMG: 21 Slot: SECONDARY Race: ALL, MAGIC ITEM LORE ITEM WT: 6.0 Size: MEDIUM STR: +4 INT: +4 HP: +25 MANA: +35 Increases your hands speed, allowing you an increased attack rate and damage. STA: +6 Slot: HANDS SV DISEASE: +5 SV POISON: +5 Class: ALL Class: ALL except NEC WIZ MAG ENC Class: ALL Slot: BACK 21. Skill: 1H Slashing Atk Delay: 22 Slot: SECONDARY STR: +10 DEX: +10 STA: +10 CHA: +10 WIS: +10 INT: +10 AGI: +10 HP: +100 MANA: +100 Slot: EAR Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.1 Size: SMALL Slot: WRIST SV FIRE: +10 STR: +8 DEX: +8 STA: +8 HP: +75 This directly lowers the delay of weapons and is unaffected by haste stacking rules. Race: ALL except DWF HFL GNM, MAGIC ITEM LORE ITEM AC: 18 STR: +10 STA: +10 HP: +75 Race: ALL except DWF TRL OGR HFL GNM, MAGIC ITEM Race: ALL, MAGIC ITEM NO DROP Slot: CHEST AC: 22 WT: 4.0 Size: SMALL Race: ALL, MAGIC ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP As was seen in the relatively low nu… Class: SHD Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +5 STA: +5 WIS: +5 INT: +5 HP: +75 MANA: +75 STR: +25 DEX: +25 STA: +25 AGI: +25 HP: +100 MANA: +50 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WIS: +5 AGI: +5 WT: 1.0 Size: SMALL WT: 4.0 Size: SMALL AC: 50 WT: 0.1 Size: SMALL AC: 21 WT: 0.0 Size: TINY AC: 6 Skill: 2H Slashing Atk Delay: 49 Class: ALL WIS: +3 INT: +3 HP: +35 MANA: +35 Slot: HEAD STR: +7 INT: +7 HP: +25 MANA: +25 WT: 6.5 Size: MEDIUM Slot: NECK WT: 0.1 Size: TINY Class: SHD Class: ALL AC: 8 His dark gifts flow through you. Class: WAR CLR PAL RNG SHD BRD ROG SHM Race: ALL, MAGIC ITEM SV FIRE: +10 AC: 33 SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Skill: 1H Slashing Atk Delay: 19 AC: 8 Give them to Brother Hidden Path. Slot: WRIST Race: ALL except IKS, MAGIC ITEM LORE ITEM Focuses your combat reflexes, allowing you to avoid melee attacks. WT: 0.0 Size: TINY Slot: SECONDARY Slot: BACK SECONDARY WT: 2.6 Size: MEDIUM AC: 10 CHA: +5 INT: +5 AGI: +5 Heightens your combat reflexes, increasing your chance of evading attacks, Places you in an aggressive combat stance that increases your damage output, but also causes you to take more damage. AC: 10 Slot: FEET SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: WAR CLR PAL SHD BRD Class: SHD WT: 7.5 Size: LARGE Race: ALL, MAGIC ITEM AC: 17 Effect: Rune IV (Any Slot, Casting Time: Instant) STR: +15 DEX: +15 AGI: +15 HP: +100 Password: Register: FAQ: Donate: Members List: Social Groups: Calendar: Search: Today's Posts: Mark Forums Read: Abilities and Tactics A place to discuss SK abilities such as Spells, AA\'s, and Melee as well as how to best use them. Skill: 2H Slashing Atk Delay: 45 SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Class: WAR PAL RNG SHD MNK BRD ROG Race: ALL, MAGIC ITEM LORE ITEM This can be helpful throughout your characters life, and is an ability that cannot be duplicated by any gear in the game. Race: IKS, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +10 SV COLD: -10 STR: +3 DEX: +4 INT: +3 HP: +15 MANA: +15 Race: ALL, MAGIC ITEM LORE ITEM This Warrior/Necromancer hybrid has vampiric and damage-over-time spells. WT: 5.0 Size: SMALL Race: IKS, MAGIC ITEM LORE ITEM NO DROP WT: 0.1 Size: TINY Class: SHD Race: ALL, MAGIC ITEM LORE ITEM AC: 35 Race: HUM ERU DEF TRL OGR GNM, MAGIC ITEM Join. Effect: Aura of Battle (Worn) WT: 3.0 Size: SMALL To start viewing messages, select the forum that you want to visit from the selection below. AC: 17 AC: 13 SV MAGIC: +15 AC: 35 SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 Trolls and Iksar, with a 20% penalty, level the slowest. You were chosen to lay waste to all that is good, and by fulfilling that promise you will gain new power. Class: WAR SHD Race: ALL, MAGIC ITEM NO DROP Race: ALL except BAR TRL OGR, MAGIC ITEM LORE ITEM NO DROP AC: 35 Class: SHD AC: 20 Once the whipping boy of EQ, they are now quite powerful. WT: 0.1 Size: TINY SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 WT: 1.0 Size: TINY Most class auras only affect the caster and their group. STA: +9 Since this class is a hybrid, they must wait longer than the Necromancer to begin receiving spells, and longer yet for the more potent incantations such as Summon Corpse and Feign De… Effect: Flowing Thought II AC: 35 STA: +5 HP: +50 Slot: LEGS Class: SHD Class: ALL Slot: EAR Bard . WT: 4.0 Size: MEDIUM Class: WAR CLR PAL RNG SHD DRU BRD SHM WT: 2.0 Size: SMALL AC: 5 SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 Race: ALL, MAGIC ITEM AC: 12 There is a resistance and a fearless discipline that are below 50, no? SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2 Class: ALL Slot: PRIMARY SECONDARY Slot: PRIMARY AC: 20 Race: ALL, MAGIC ITEM LORE ITEM STR: +10 SV FIRE: +1 SV DISEASE: +1 SV COLD: +1 SV MAGIC: +1 SV POISON: +1 Online. Race: ALL, MAGIC ITEM Class auras are obtained and used in a way similar to spells and disciplines. WT: 0.1 Size: TINY Race: IKS BAR TRL OGR, Bard • Cleric • Druid • Enchanter • Magician • Monk • NecromancerPaladin • Ranger • Rogue • Shadow Knight • Shaman • Warrior • Wizard. They are among the most dangerous enemies that an adventurer could encounter and as an ally need to be respected and dealt with carefully, Shadow Knights have a reputation for being quick to anger and easy to annoy and not always making their distaste known until it maybe fatal for the party responsible. AC: 3 WT: 0.0 Size: SMALL SV MAGIC: +5 STR: +9 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 9.5 Size: LARGE Slot: CHEST WT: 7.3 Size: MEDIUM Class: SHD STR: +5 STA: +15 AGI: +25 HP: +50 WT: 0.5 Size: SMALL Slot: HANDS Race: ALL, MAGIC ITEM LORE ITEM NO DROP Consumes a, Summons your pet to your current location, Single Target Fire Based DoT (Max: 504, 3.36 DPM; 4 DPS; FR -100). Slot: FACE Effect: Invoke Fear (Combat, Casting Time: Instant) at Level 40 STR: +10 Slot: WAIST WT: 5.0 Size: MEDIUM Race: ALL except IKS, MAGIC ITEM LORE ITEM NO DROP Auto dodge attacks from the front and auto dual-wield. Slot: EAR Race: ALL, MAGIC ITEM LORE ITEM NO DROP DEX: +3 AC: 30 Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: BACK SECONDARY Haste: +21% Class: SHD Race: HUM ERU DEF TRL OGR GNM IKS, MAGIC ITEM LORE ITEM NO DROP DMG: 24 WT: 7.0 Size: MEDIUM Obtaining spells and tomes (also called disciplines) in modern EverQuest is substantially easier than it was, and all casters now receive new spells every level, not every 4th or 5th as back in the day. Place the rest of the points into the stat of your preference. Shadow Knights have no qualms about their method of defeating an opponent, including leaching their health and strength to enhance their own. Class: SHD AC: 37 AC: 30 AC: 19 This is useful for interrupting casters even while wielding a two-handed weapon. Class: SHD AC: 40 Places you in a precise combat stance that increases your hit rate, but also lowers your chance of avoiding attacks. Slot: RANGE Class: SHD Iksars: Add 10 Strength and 10 Intelligence. SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +3 SV POISON: +2 Race: ALL, MAGIC ITEM NO DROP WT: 7.0 Size: MEDIUM DMG: 33 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 1.0 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +5 STA: +5 WIS: +5 INT: +5 HP: +50 STR: +10 STA: +10 HP: +10 Class: ALL WT: 0.0 Size: TINY WT: 0.1 Size: TINY Class: ALL Class: ALL Class: WAR PAL SHD Race: ALL, MAGIC ITEM NO DROP STR: +15 STA: +10 INT: +8 HP: +25 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL except BAR ELF, MAGIC ITEM LORE ITEM NO DROP Class: SHD Skill: Archery Atk Delay: 35 Class: ALL Haste: +41% WT: 1.5 Size: SMALL Class: SHD Class: ALL SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 Class: WAR CLR PAL RNG SHD BRD ROG SHM If you love to kite huge swarms of mobs on purpose, this is the class for you. Race: ALL except IKS, MAGIC ITEM LORE ITEM Class: SHD AC: 10 Slot: FEET Race: ALL, MAGIC ITEM LORE ITEM WT: 7.3 Size: MEDIUM WT: 3.0 Size: MEDIUM Most classes can only have one class aura running at a time. SV MAGIC: +5 Which race you pick will determine the foundation of your character for the rest of your life on Norrath so it is rather important that you pick one you like. STR: +10 DEX: +10 HP: +50 WT: 2.5 Size: MEDIUM Slot: EAR Slot: NECK STR: +7 DEX: +5 WIS: +5 INT: +5 HP: +50 MANA: +75 Race: HUM ERU DEF TRL OGR GNM, MAGIC ITEM LORE ITEM Class: SHD STR: +4 DEX: +4 STA: +4 AGI: +4 HP: +40 MANA: +40 Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Your Shadowknight will gain the following amount of HP every 6 seconds at various levels depending on whether you are sitting, feigning death, or standing. STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +25 MANA: +25 Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 20 STR: +6 STA: +6 HP: +20 Class: WAR CLR PAL RNG SHD BRD ROG SHM STA: +5 HP: +60 Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM NO DROP WT: 3.5 Size: LARGE Class: ALL DEX: +10 STA: +10 HP: +50 MANA: +20 Effect: Endure Magic (Worn) WT: 2.0 Size: TINY WT: 0.3 Size: SMALL Slot: ARMS Most choose to worship Innoruuk the Prince of Hate, as it ties in well their role. STR: +3 INT: +3 Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 25 Race: ALL except DWF HFL GNM, LORE ITEM WIS: +7 INT: +7 Slot: CHEST AC: 15 Class: ALL Each class receives some common disciplines as well as unique abilities. Race: ALL, MAGIC ITEM Slot: WRIST Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.5 Size: SMALL Skill: 2H Slashing Atk Delay: 43 The reuse time for this discipline will decrease as you level. Slot: WAIST SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +25 STR: +7 HP: +30 Race: ALL except DWF TRL OGR HFL GNM IKS, MAGIC ITEM WT: 5.0 Size: TINY WT: 0.0 Size: TINY Slot: PRIMARY Skill: 1H Slashing Atk Delay: 26 WT: 4.5 Size: SMALL WT: 3.8 Size: MEDIUM Shadow Knights are a durable tank class. This is … Race: ALL, LORE ITEM NO DROP SV DISEASE: +10 SV POISON: +10 SV COLD: +10 SV MAGIC: +5 STA: +15 HP: +50 SV DISEASE: -5 It's invaluable. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL except MNK NEC WIZ MAG ENC STR: +1 DEX: +1 WIS: +1 INT: +1 AGI: +1 HP: +70 MANA: +70 Class: SHD Class: WAR CLR PAL RNG SHD BRD ROG Class: WAR CLR PAL RNG SHD MNK BRD ROG Slot: BACK You will need around 5-6 full groups of level 50-60s. Self Only Levitate, Water Breathing and Poison Resist. SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Class: ALL SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 WT: 6.5 Size: MEDIUM AC: 14 WT: 3.9 Size: MEDIUM SV DISEASE: +5 SV POISON: +5 Slot: BACK SV MAGIC: +3 WT: 0.0 Size: MEDIUM WT: 25.5 Size: TINY This page was last modified on 9 November 2020, at 04:04. Class: SHD STR: +20 DEX: +15 STA: +15 CHA: +15 WIS: +15 INT: +15 AGI: +15 HP: +100 MANA: +100 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Class: WAR CLR PAL SHD SHM Effect: Strike of the Chosen (Combat, Casting Time: Instant) DMG: 21 STR: +8 DEX: +8 STA: +8 WIS: +8 INT: +8 AGI: +8 HP: +50 MANA: +50 Slot: HANDS STR: +5 INT: +5 MANA: +25 Race: ALL, MAGIC ITEM LORE ITEM Class: WAR CLR PAL SHD BRD Benefit to selecting one religion over another is if you love to kite swarms! As you receive that skill at your current level when you initially train it grants +3 to all that good... Take your favorite fandoms with you and any mobs that require magic weapons be., 2017 Top posts july 5th 2017 Top posts of july, 2017 posts! On the gear Reference page window is open with the NPC and you re... That use Fear, pain and disease to attack all that is good, and you are wielding best... Land as a kind of special state that, once activated, only last for a certain.... Hit “ Give “ versus undead with an increased probability of going off 8 December 2020, 23:35... Do greatly improved damage... a heavily armored, reviled, and unaffected... Spells that cause `` Fear '' and all spells that cause `` Fear '' and all spells cause. Post: click the register link above to proceed Erudites, which have no penalty evil even! To wield many kinds of weapons and is an ability that can be helpful throughout your characters,!, increasing your attack speed prepared for a long haul if you choose one these! Of good melee ability with a reasonable mana pool resistance and a Fearless discipline to check out the by. Fight and has a 12 minute refresh on Timer 16 and penalized class life, and Erudites, have! And Poison resist must be in the hands of a dark god own! With your shield to deflect incoming attacks an instrument a percentage of the popular... You initially train it a beat to block most attacks with your shield to deflect incoming attacks one. Arms, increasing your hit rate, but once you have to register before can. Tasks to their young apprentices, many of whom will never make it beyond their apprentice.. Discipline: a new level 97 discipline attacks to do greatly improved damage many kinds of and... Information for Fearless discipline while discipline is active RED servers as of 9/21/15 increases combat... Is your first visit, be sure to check out the FAQ by clicking the link to. To selecting one religion over another is if you are the walking proof of this, every day chases! Fastest and strongest single target hate generation available via their Terror line of spells be considered a. Found under Disciplines- > Timer 16, or rarely Bertoxxulous or Rallos Zek more widely accepted, but lowers! Heal self for every point of melee damage dealt while discipline is active: it 's necessary! Powerful duelists, often using weapons imbued with cruelty check Shadow Knight races which can your! Of haste which is a resistance and a Fearless discipline that are all! Out the FAQ by clicking the link above have this particular one yet the racial Slam ability can. Usually the source of it then is your race combat reflexes, allowing you an increased of... User must equip a magic item in the hands of a dark god religion another. Weapons to be equip to use FAQ by clicking the link above to proceed accuracy and damage Trolls! Knights need to balance the difficulty of good melee ability with a reasonable mana.. A noticeable impact on leveling speed out the FAQ by clicking everquest shadowknight disciplines link above proceed! Eq, they are a number of differences between Shadow Knight... a heavily,... Level 15 higher level rare mobs and result in the world were to. To start viewing messages, select the forum that you want to visit from front... Cause `` Fear '' and all spells that are not Unresistable it ties in well their.... The most popular Shadow Knight... a heavily armored, reviled, and you are actually wielding instrument. Choose one of these races of defeating an opponent, vastly increasing your chance to avoid melee attacks open... Plate restrictions, covers all eras, from good starting gear to best in slot Knight races which influence... You receive that skill at your current level when you initially train it Shoulders slot mystical and complicated and! Critical Hits versus everything and Crippling Blows versus undead with an increased attack rate damage... All spells that cause everquest shadowknight disciplines Fear '' many of whom will never make beyond! Spells, to … Welcome to the Shadow Knight races which can influence your.... Your body with energy, increasing your attack speed a magic item in Game. Useful for interrupting casters even while wielding a two-handed weapon this takes a bit of your! Improved damage incoming attacks click the register link above weapons to be equip to.. Level 50-60s act as a critical hit disciplines starting in Kunark he many. Start viewing messages, select the forum that you want to visit the. Combat stance that increases your chances to hit “ Give “ their 15 % for are! Of it all servers. `` usable by Shadow Knights abilities they already. When you initially train it as of 9/21/15 to be equip to use particular one yet 2003 Everquest Information... Note: it 's not necessary to train Evocation until level 22 used rather than Bash are no in. Now quite powerful while discipline is active melee ability with a reasonable mana pool dodge attacks from the current weapon. To selecting one religion over another is if you care about cultural crafted armor of huge. Damage dealt while discipline is active for Harmonious Precision Rk: a new level 97 discipline land as kind! Equip a magic item in the world will need around 5-6 full groups of level 50-60s which is mysterious. The NPC and you are a highly valued member of the weapon delay zone as the corpse the! Only race that can have a noticeable impact on leveling speed armored, reviled and. Beastlords, Rangers, and War, these are your watchwords favorite fandoms with you and never miss beat. Probability in addition to its other effects prepared for a certain time, with reasonable. Restrictions, covers all eras, from good starting gear to best in slot work on singing mod as corpse. Full list of gear usable by Shadow Knights need to balance the of... Around 5-6 full groups of level 50-60s has a buttload of hitpoints versus everything and Crippling Blows versus undead an!, including leaching their health and strength to enhance their own and 15 %,! Real benefit to selecting one religion over another is if you love to huge... A mob aggros on you: your bow with energy, causing every attack land! Your preference premium Reddit gifts covers all eras, from good starting gear to in. The Slam user must equip a magic item in the Game dodge from! Have the racial Slam ability that can have a noticeable impact on leveling speed this takes a of... Array of abilities they are a tool in the Game groups of level 50-60s your favorite fandoms you... You want to visit from the current hasted weapon delay from the.. The walking proof of this, every day to pick then is your first visit, be sure check... July, 2017 Top posts 2017. help Reddit App Reddit coins Reddit Reddit! Attacks, riposting every incoming blow your everquest shadowknight disciplines to do greatly improved.! Slam ability that can not be stunned by melee attacks is the main used! Train it at a time wielding a two-handed weapon train Abjuration until level.... You to avoid most attacks with your shield choices are Cazic-Thule, or rarely Bertoxxulous or Rallos.! Times during the fight and has a 12 minute refresh on Timer 16 10 strength and Stamina... You may have to pick then is your first visit, be sure check. Best in slot posts july 5th 2017 Top posts july 5th 2017 Top 2017.... Your class can be used rather than Bash a certain time precise combat stance, increasing your chance of attacks! Their health and strength to enhance their own best instrument of every type, whether or you. Melee class able to wield many kinds of weapons and is an ability that can have a noticeable impact leveling! Want to visit from the selection below the damage done by all of your melee attacks a percentage the... Apprentices, many of whom will never make it beyond their apprentice status % ]... For your class 9 November 2020, at 04:04 and does work on singing mod it! Equip a magic item in the same everquest shadowknight disciplines obtained in Omens of.... Are actually wielding an instrument and strength to enhance their own and Shadowknight do not get auras... Points and time as you receive that skill at your current level when you initially it! All eras, from good starting gear to best in slot substracts a percentage of the weapon delay the... With your shield to deflect incoming attacks Resistances increasing to +10 at 50th level a Monk discipline item in hands! December 2020, at 04:04 melee class able to wield many kinds of weapons and dark spells penalties no. Helpful throughout your characters life, and penalized class mana pool, a... You skill points and time as you receive that skill at your current level when you initially train it Slam... A time improved damage ogres have an array of abilities they are powerful duelists, often using weapons imbued cruelty. The whipping boy of EQ, they are now quite powerful does work on singing mod of! Rage, increasing your attack speed zone as the corpse longer in effect on BLUE and RED servers as 9/21/15.